The conclave of the Four Elements is a custom D&D 5e sublcass of the druid, focussed on the mastery of one of the four primary elements.
Inner Substance of Nature
Druid of the four elements conclave spent their lives contemplating the beautyness of nature in all its four meaning: air, fire, earth and water.
Air as a soft breeze that bring life and hope, shifting and mutable as a summer storm. Fire as both a creator and descructive force, but also as the embodiment of the light and sun. Earh as the prime element of life, the substace of all living creatures. And finally as Water, the great peace of oceans and sea, and the deep of their mysteries.
Natural Guardians
Their link with one of the four element can be a twist of fate, or a natural attunemet, or even a gift of a grater elemental of the outher planes. Their devotion to the natural aspect that characterize each of them translates in a strong effort to preserve the landscapes that embody it.
While a druid of air will preserve the hight peaks and mountains, where the sky seem to be touched by a finger, a fire druid will preserve the deepest cave on erath, where the volcanos and the gaysers are born, or the deserted lands gifted by an endless sun. Members devoted to earth will preserve the groves and steppes where the magnificience of the rocks have their better over the trees. Finally, a water druid will guard the sea, the rivers and the large oceans that a time give life to our world.
Worshippers of the Elemental Planes
Druids of the four element conclave venerate the four elemental plane of existence, as true manifestation of their belives. Those planes have a time molded the world from its void plane, and now infuence it in many ways.
The maximum aspiration for such druids is to visit the plane of the element they dedicated their life to.
Subclass Features
By choing the Four Elements conclave, you gain the following features at levels 2nd, 6th, 10th and 14th.
Elemental Mastery
Druids of the Four Elements conclave focuss their strenght on a single of the four element. When you chose this conclave at 2nd level, choose an element from Air, Fire, Earth and Water.
Your mystical connection to the chosen element infuses you with the ability to cast certain Spells. At 3rd, 5th, 7th, and 9th level you gain access to Elemental spells connected to the element you chose.
Once you gain access to an elemental spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Air
| Druid Level | Spells |
| 3rd | Gust of Wind, Warding Wind |
| 5th | Gaseous Form, Wind Wall |
| 7th | Aura of Purity, Grater Invisibility |
| 9th | Control Winds, Telekinesis |
Fire
| Druid Level | Spells |
| 3rd | Continual Flame, Flaming Sphere |
| 5th | Daylight, Fireball |
| 7th | Fire Shield, Wall of Fire |
| 9th | Flame Strike, Wall of Light |
Earth
| Druid Level | Spells |
| 3rd | Earthbind, Maximilian’s Earthen Grasp |
| 5th | Meld into Stone, Wall of Sand |
| 7th | Stoneshape, Stoneskin |
| 9th | Transmute Rock, Wall of Stone |
Water
| Druid Level | Spells |
| 3rd | Healing Spirit, Melf’s Acid Arrow |
| 5th | Wall of Water, Water Walk |
| 7th | Control Water, Ice Strom |
| 9th | Cone of Cold, Maelstrom |
Bonus Cantrip
At 2nd level, you learn one additional cantrip based on the element you chose with your Elemental Mastery trait.
| Element | Bonus Cantrip |
| Air | Gust |
| Fire | Control Flames |
| Earth | Mold Earth |
| Water | Shape Water |
Energy Echo
Also at 2nd level, whenever a creature within 60 ft. of deals Acid, Cold, Fire or Ligthning damage to you, you can use your reaction to use a bit of that elemental energy against its caster. If you do, that creature takes an mount of damage of the same type dealt to you. The amount is equal to your druid level. If you receive more than one of those types of damage with a single effect, you choose one of those damages to deal instead.
Elemental Attunement
At 6th level your communion with a natural element starts to manifest with more intensity. You gain resistence to a damage type according to the element you chose with your Elemental Mastery feature.
| Element | Damage Resistence |
| Air | Lightning |
| Fire | Fire |
| Earth | Acid |
| Water | Cold |
Natural Speaker
Also at 6th level you can cast the Animal Friendship and the Speak with Animals spell at will without expending a spell slot on creatures that are attuned with your element, or on creatures that belongs to the elemental plane associated with your element. Additionally, you lern Primordial, and its four dialect Ignan, Auran, Aquan and Terran.
| Element | Associated Plane | Attuned Creatures |
| Air | Plane of Air | Birds, Butterfies and other flying natural creatures |
| Fire | Plane of Fire | Lizard-like creature, Fireflies and other creature linked with fire or light |
| Earth | Plane of Earth | Snakes, Moles and other underground animals |
| Water | Plane of Water | Fishes and other water or anphibious creatures |
Arcane Resistence
At 10th level you gain immunity to the damage associated with your Elemental Attunement feature. Additionally, as a reaction you can give resistence to such damage to each creature of your choice within 30 ft. of you, till the start of your next turn.
Elemental Knowledge
Also at 10th level you gain advantage on each Intelligence (Arcana, Histroy and Religion) checks to recollect information about the elemental plane associated with your element, or the creature that populate it.
Portal of Wonder
At 14th level You can cast the Plane Shift spell once with this trait, without expendig a spell slot and without any material components, but you can choose only one of the elemental planes as a target. The plane of destination so can be only the elemental plane of air, fire, earth or water. After you use this feature, you can’t cast it again till a long rest
