Druid of Four Elements

The conclave of the Four Elements is a custom D&D 5e sublcass of the druid, focussed on the mastery of one of the four primary elements.

Inner Substance of Nature

Druid of the four elements conclave spent their lives contemplating the beautyness of nature in all its four meaning: air, fire, earth and water.

Air as a soft breeze that bring life and hope, shifting and mutable as a summer storm. Fire as both a creator and descructive force, but also as the embodiment of the light and sun. Earh as the prime element of life, the substace of all living creatures. And finally as Water, the great peace of oceans and sea, and the deep of their mysteries.

Natural Guardians

Their link with one of the four element can be a twist of fate, or a natural attunemet, or even a gift of a grater elemental of the outher planes. Their devotion to the natural aspect that characterize each of them translates in a strong effort to preserve the landscapes that embody it.

While a druid of air will preserve the hight peaks and mountains, where the sky seem to be touched by a finger, a fire druid will preserve the deepest cave on erath, where the volcanos and the gaysers are born, or the deserted lands gifted by an endless sun. Members devoted to earth will preserve the groves and steppes where the magnificience of the rocks have their better over the trees. Finally, a water druid will guard the sea, the rivers and the large oceans that a time give life to our world.

Worshippers of the Elemental Planes

Druids of the four element conclave venerate the four elemental plane of existence, as true manifestation of their belives. Those planes have a time molded the world from its void plane, and now infuence it in many ways.

The maximum aspiration for such druids is to visit the plane of the element they dedicated their life to.

Subclass Features

By choing the Four Elements conclave, you gain the following features at levels 2nd, 6th, 10th and 14th.

Elemental Mastery

Druids of the Four Elements conclave focuss their strenght on a single of the four element. When you chose this conclave at 2nd level, choose an element from Air, Fire, Earth and Water.

Your mystical connection to the chosen element infuses you with the ability to cast certain Spells. At 3rd, 5th, 7th, and 9th level you gain access to Elemental spells connected to the element you chose.

Once you gain access to an elemental spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Air

Druid LevelSpells
3rdGust of Wind, Warding Wind
5thGaseous Form, Wind Wall
7thAura of Purity, Grater Invisibility
9thControl Winds, Telekinesis

Fire

Druid LevelSpells
3rdContinual Flame, Flaming Sphere
5thDaylight, Fireball
7thFire Shield, Wall of Fire
9thFlame Strike, Wall of Light

Earth

Druid LevelSpells
3rdEarthbind, Maximilian’s Earthen Grasp
5thMeld into Stone, Wall of Sand
7thStoneshape, Stoneskin
9thTransmute Rock, Wall of Stone

Water

Druid LevelSpells
3rdHealing Spirit, Melf’s Acid Arrow
5thWall of Water, Water Walk
7thControl Water, Ice Strom
9thCone of Cold, Maelstrom

Bonus Cantrip

At 2nd level, you learn one additional cantrip based on the element you chose with your Elemental Mastery trait.

ElementBonus Cantrip
AirGust
FireControl Flames
EarthMold Earth
WaterShape Water

Energy Echo

Also at 2nd level, whenever a creature within 60 ft. of deals Acid, Cold, Fire or Ligthning damage to you, you can use your reaction to use a bit of that elemental energy against its caster. If you do, that creature takes an mount of damage of the same type dealt to you. The amount is equal to your druid level. If you receive more than one of those types of damage with a single effect, you choose one of those damages to deal instead.

Elemental Attunement

At 6th level your communion with a natural element starts to manifest with more intensity. You gain resistence to a damage type according to the element you chose with your Elemental Mastery feature.

ElementDamage Resistence
AirLightning
FireFire
EarthAcid
WaterCold

Natural Speaker

Also at 6th level you can cast the Animal Friendship and the Speak with Animals spell at will without expending a spell slot on creatures that are attuned with your element, or on creatures that belongs to the elemental plane associated with your element. Additionally, you lern Primordial, and its four dialect Ignan, Auran, Aquan and Terran.

ElementAssociated PlaneAttuned Creatures
AirPlane of AirBirds, Butterfies and other flying natural creatures
FirePlane of FireLizard-like creature, Fireflies and other creature linked with fire or light
EarthPlane of EarthSnakes, Moles and other underground animals
WaterPlane of WaterFishes and other water or anphibious creatures

Arcane Resistence

At 10th level you gain immunity to the damage associated with your Elemental Attunement feature. Additionally, as a reaction you can give resistence to such damage to each creature of your choice within 30 ft. of you, till the start of your next turn.

Elemental Knowledge

Also at 10th level you gain advantage on each Intelligence (Arcana, Histroy and Religion) checks to recollect information about the elemental plane associated with your element, or the creature that populate it.

Portal of Wonder

At 14th level You can cast the Plane Shift spell once with this trait, without expendig a spell slot and without any material components, but you can choose only one of the elemental planes as a target. The plane of destination so can be only the elemental plane of air, fire, earth or water. After you use this feature, you can’t cast it again till a long rest